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I'm 95% sure this game https://play.google.com/store/apps/details?id=com.mildmania.cattch was done with Corgi Engine, what you say @reuno ?
I want the inventory system too please..
amazing! I already retweet with my bots :)
Oh!, ok, thanks you @luispedrofonseca
Hi @luispedrofonseca, I have some problem when I try to run the example scene "TopDownShooter", well when I open the scene I an error "NavMesh...
@vetasoft, the V 1.7 look amazing. Question.. do you know how I can detect if the device are slow?
Hi @vetasoft, but if I use "360x640" resolution then when someone with an Android "LG G3" with big resolution is going too see all tiny. I think I...
@vetasoft, there is no way you can make a version LIGHT or Mobile of the "Water Distortion FX" for the OLD mobile devices version like the Samsung...
the multiplayer is based in Google RT-Multplayer? Photon? Unet? Forge? price?
hahahha.. look very nice/ Maybe you can put some coins in the game to buy characters..
Hi @vetasoft, I want to ask if the "Water Distortion FX" work in mobile? especially in old Android mobile like the Samsung Galaxy S3. Also I...
@Bridin, do you have APK for test in android?
the asset is dead?
@reuno, for example the "Anim 2D heroes asset" in the UAS supports the runtime of Spine but they do not include the runtime in the package of the...
hello @reuno, there any chance you could ever include spine runtime support with the corginengine (because of the great qualities of the runtime.....
woww excellent @luispedrofonseca via PM or via mail?
awesome!!! thanks @luispedrofonseca
I really need the same feature that @Rodiaz89 need.. :/
I can not guarantee 100% because I dont have Light2D, only I have SFSS
I do not see why they could not work at the same time, while not have the same name class or something