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Bah... Multiplying matrices with * is not the same as using mul() :oops:
Shader "Cg basic shader" { SubShader { Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag...
We use solutions from the asset store to solve controller compatibility. We have recently changed from inControl to Rewired. Note that these are...
Test out your game on old hardware. Borrow old computers from friends. Use the lowest rated of these graphics cards, which runs the game fine, as...
I was suggesting just calling convert and using the returned value as your OutputValue, but it is possible that I did not quite understand the...
public static float Convert(int hour, int minute) { float q = (hour / 6f + minute / 360f + 1) % 4; return q < 2 ?...
I have a simple suggestion. Go to Steam and find some games which are similar to yours (same scope, same user demography, same price) and popular...
I think you should go with integers. Floating point operations which needs to be the same across platforms are likely to cause problems. As you...
Right now there is only a README file in the repository - so yeah - but we plan to use it in my team as soon as anything is released. Since it's...
Work done in Unity is often shared on other sites than the Unity forum as most people want to share their work with a broader audience than "other...
My suggestion is to use UnityEngine.Random class instead of System.Random (it has static methods and should not be instantiated). You are using...
That is not true. In this case precedence determines which is evaluated first, which is the exact reason that I linked to C#'s precedence table.
Why would the parenthesis make any difference? Equality already has higher precedence than Conditional AND....
We have also had issues with the deprecation of OnLevelWasLoaded, but adding a passive aggressive poll to this thread only gives Unity a reason to...
We suppress the warning just before the code that generates it and then restore it immediately after. In your case - something like this: public...
@JasonBricco Is there really a bug in the for-each implementation? I though that the problem was simply that all collection types returned an...
Can I mention "Seasons after Fall"? So far I really like it. [IMG]
Totally agree. Unity shouldn't be fixing bugs or developing new features until they are completely done with [some particular feature I want]. I...
I don't know the fullserializer framework, but I have a theory. It is possible that as part of serialization or success assertion, a GameControl...
Attach the debugger from Visual Studio or MonoDevelop. Create a breakpoint at the first line of the OnDestroy method. When the object is...