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The new NData version with the latest NGUI compatibility is already submitted to AssetStore, so it will be available very soon
Hi guys! We are terribly sorry for the inconvenience! We had a really tough time here, site will be accessible very soon. Please, find the VS...
Ho, ho, ho! It's been a while, there were some compatibility problems with the latest Google play services version, but we're glad to report that...
Hi, in fact EZData.Context objects are on the view model layer. We found out that in many cases (for rather simple games mostly) model / viewmodel...
Thanks for the observation, already working on it. Must have been some exploit in the CMS we're using.
Hi, you can easily have multiple views, and if you assign the context to the view in Awake (or in start but before bindings scripts start),...
There's an update already available on asset store with sprite binding fix. UIAtlas.Sprite is now UISpriteData for NGUI 3.
o_O weird indeed. You can of-course use the format to force its display to int, but it's not supposed to be so. We'll check that.
You can always have custom ItemTemplate class, that does the item switching logic. It'll be game specific, thus not re-usable as a generic...
It is hard to say what's wrong, without more details. Are the "Accept request" and "Reject request" windows created dynamically, or they exist in...
"ActionsList.SelectedItem.Action.testString" Path seems to be fine, the only restrictions are that Action class has to be inherited from...
Thank you very much for the hint. GetGetMethod workaround is already apllied, will be available with the next update.
But then, how to decide which one of the templates should be instantiated? You can always modify the original NguiListItemTemplate as you need it...
There was a fix for this MissingReferenceException recently, are you using the latest NData version? Just in case, the fix is just try/catch...
Hi all, it's been a while, sorry for the delay. Now, to the questions. It should work absolutely the same way for int, and in fact binding you...
Oh, also, good news everyone! New NData version was approved unusually fast on AssetStore. So NGUI 3 support is already available. However,...
The possible reason that comes to mind is that you might be performing some action that change selection from within OnSelectionChange handler, in...
Working on that, NGUI 3 change list is solid.
For objects fade in / fade out you can use NguiFadeVisibilityBinding it acts like visibility binding, but with fading support. Affects only alpha,...
It is most likely, because our collection is a custom class, that XmlArray doesn't know how to work with. We'll check if it's possible to support...