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ahh Thank you,, still highly usefull post for Latest LTS here in 2024... <3
same, not VR related at all.. No logs collected on crash. Was working with .json that used to work on on a 2021 LTS from maybe jan/dec updated...
Well thread necromancing is back.. a couple of years down the line working with latest LTS.. :( 2023,, well the internal simulator is ......
Ahh just dropped by, now seeing issues with LTS, Trying to look into why with Burst a project build takes 20minuttes, where most of that time is...
I am generating terrain and nature, however when i bake the navmesh tree LODS and other things that should not effect the navmesh is still being...
Okey... UPDATE.. got it working as i wanted to.. Changed script from above.. :) using System.Collections; using System.Collections.Generic;...
SOLVED - See next post.. Hi All, struggling a little with updating the "Clip" value at run time. I am trying to change clip value over time,...
Considering i am necroing a old thread, the splines 2.1.0 in unity 2021.3.1f1 LTS, i can get from unity is missing the functionality we used to...
My solution to move on,, use VS 2019,, instead.. that works. [ATTACH]
No worries found out it was offset by myself. ;) Another Question. Is it not possible to completely disable Parks and Abilites, I tried just...
Was messing around with TDTK4 just now and posted a video with it, gameplay from 18:00 in, around 18:20 i found a issue, i want to move the pivot...
I wonder what are the main differences between TDTK-3 and TDTK-4. (ignore the fps part) I was just playing around with both on the new unsupported...
lovely,, still present in 2022.2.1f1, and all caches are below 10mb.. so clearly not that..
just uncheck this one.. [ATTACH]
Thanks, <3 Makes sense.. *cheers*
Is it intended when i adjust the brush size that is also scales the obejcts i spawn with the tool`? Though brush size was like unity tools, if...
the index builder runs for hours, never finishes and only causes stutter and found no way to disable the amazing "search" feature, which is not...
Thank you, that worked, just ran into that BEE error, whiling doing scene layout. No coding, importing or anything just designing a level.....
Sound's unlikely that you can't publish. Rebranding and renaming assets is a option and has been done before. I really want AI2.0 to have some...
Love SI3 <3 Just one thing, i would really like to be able to not have the SI console, missing a option to stop it from opening on errors in code.