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Hello. Thanks for the asset. Some suggestions related to string processing of generated images name: I would like to request that any generated...
The API documentation is very barebones. If I have a list of points in an array and want to create a Corgi Spline out of them, what do I have to do?
That clarifies everything. I am using 2021.3.0 LTS. Entities 0.51 works for 2021.3.4+ And no 2022 support. Oh Unity.
I cannot get it to install properly in a clean project. Tried in 2021.3 LTS, 2022.1 and 2022.2 All clean installs while installing the requested...
Was the 'Pin Existing Terrain' feature removed? Can't find it.
Does this asset provide terrain streaming? That's it can it make a 16km x 16km terrain process faster?
I did try that and it didn't work. And now it works. Seems I had Spline Space set to World when I tried it originally. In the moving cars...
I don't know if this is a bug: When you click a spline control point, there's no way to move the gameObject that contains the spline itself unless...
How is Unity's loop complex and UE's loop simple? [spoiler]
After watching that video, care to explain what exactly is PowerIK doing that Unity default procedural tools cannot achieve?
I heard people who know what they are doing are as good with only using as a game engine C++ as they are with Unity!
I just wanted to point out, before going out, that 'rigging a high poly Zbrush model' isn't the problem as much as me having doubts their tech can...
I'd say 'how it looks' has got nothing on the workflow in terms of being impressive.
That's the thing. If Unreal Engine can run that in realtime, now the pressure is on dcc tools providers to come up with a rigging/animation system...
They already explained what the technology is all about: realtime lossless reduction of high poly sculpts. So no. It isn't all fake smokes and...
Use your head: that video shows the ceiling. If you use lower quality Zbrush assets you can get away with much bigger game worlds and you still...
Like, seriously. How are some people dismissing this lol! Unreal Engine 4 is already the top engine when it comes to graphics quality output and...
I cannot even look down on Unity for being so far behind. This is so disruptive compared to everything we have been doing up until now I believe...
Extra work indeed, but surely not more 'extra work' than the current effort it takes to get a high rendering quality in Unity. Read: Impossible.
Here is my list of complaints about the HDRP: -It is still under development. -It is still not ready. -It is still not finished. -It feels...