A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Interesting suggestion. I'll take a try
Hi sloopidoopi, thanks for your attention. You can already use formulas or animation curves to edit the force field. [attach] Like this one,...
more pictures here: [attach] [attach] [attach] [attach]
Hello everyone, I'm happy to announce my first asset--Force Field Pro. Click here to visit! Force Field Pro provides a fast solution to setup a...
some questions before buying it. 1. Can I use it to do mesh boolean operation in real time? such as subtract a sphere from a cube. 2. Does it...
Can anyone point me a way to achieve this effect? Which can dig a hole on an arbitrary 2D Mesh. [attach] Or some other methods that can...
I mean the geometry of the terrain mesh, think about "from dust" It will be really cool to have a game combines "from dust"'s terrain effect and...
Great work, I'm really love this demo! here are some questions: Can this technique deal with real time changing terrain? Can this technique...
So I have texture of 128*128 pixel, what camera size should I use to make the texture fit perfectly with the camera's hight? I understand that...
I find out the reason, it is the default filter mode!, after I change the filter mode to Point, bug get fixed. The bilinear mode somehow draws the...
x and y are 0 here, I forget change them
Since each post only can have 5 pictures, I opened this new post. after running the code below: int index; for (int i = x; i <...
So when I trying to make a "worms" style destructible 2d terrain, I changed default sprite shader a bit to let it recieve a alpha map, and then I...