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Hey. We are not able to add or update our Cloud build targets. Getting a "Failed to update build target: [object Object]" error when saving.. (in...
Hello. We are facing the same issue, with the same values in Producer and Reader numbers. Local builds work as expected. Did you manage to solve this?
Forget what I said about this happen only if we quit before the UnityPurchasing.Initialize is finished. It happens every time I use the back...
Oh, sorry about the misspelling:) They said it was a unity engine error, referring to this post:...
Thanks for answering @JeffDUnity3D . Branch is a deep-linking plugin .. https://branch.io Well, I guess it's kind of common to use the physical...
Note, we are using the latest Unity IAP version.
Hello. We are using Bransch in our game. If we quit the game from the native android back button (using Application.Quit), we get this error:...
Hello. Since yesterday all of our cloud builds are freezing (and then gets cancelled). They stall when trying to sync files from our Perforce...
Hello! We are trying to get our UCB working with the branch plugin (https://docs.branch.io/pages/apps/unity/). Our local builds works as expected,...
We are having the same problem, using Unity 2018.1.7f1. Same error on both iOS and Android builds.
@DenisasK @roberto_sc Bug report sent, case number 1084863.
No, not yet. I did manage to add my own target via PBXProject.AddAppExtension, but when we do it that way it doesn't create the same file as when...
Hi! We are using a postbuild-script to modify our xcode project. Works great, but now we need your help. We are trying to add a "Notification...
Hi! We´re using a postbuild-script to modify our xcode project. Works great, but now we need your help. We are trying to add a "Notification...
Our first tests with new patch seems to solve the problem!
@adamt Nope, we dont have that :( As ours was a duplicate, we didnt get one. And the old seems to be broken. As unity support said.. "the ticket...
Bug report filed. "We have identified this issue as a duplicate of an existing known bug and we will be closing the issue. The information you...
Just made a new build, with metal removed from my graphics API in build settings. App still crashes in the same way as before :/
Same in patch 1 :/
We are having the same problem. Our app crash before splash screen at random. 2 of 3 starts works great. Seems to crash at InvalidateState(). We...