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Bringing this zombie back to life for anyone else who happens across it. This is brute force and works for my personal needs can be altered pretty...
[attach] I've used Unity to make my iOS games but I never thought to try and write a tool with it. I wanted to write a pixel art application...
Chain explosions together to defeat enemies as they spiral towards you. Randomized textures for enemies, player, and projectiles. Game is...
Simple Simon-Like game. Mem Spark ($0.99) http://itunes.apple.com/app/mem-spark/id463261769?mt=8
So I've found what I believe to be a solution but I would like verification of its "correctness". I remember reading that having child...
The parent object has the Rigidbody script. I do not have Rigidbody scripts attached to the child objects.
I have a parent object that has CharacterController and three child objects. The child objects are 3 objects each with a CapsuleCollider marked...
Thanks for the help guys, all is working well now. As Dan said I was not using "primary" in my calcs which was Part 1 of the problem. Part 2 is...
I've sniffed the forums and Google and have failed at the internet. How do I allow my custom shader to be manipulated by the "Does animate...
I tried the following instead: function FixedUpdate () { rigidbody.AddForce(Vector3.zero, ForceMode.VelocityChange); } It seems to have...
In order to get the collision behavior and event triggers I want I can not set my rigidbody as kinematic. I have a script that consists of the...
It was in fact a Cheetah issue and had to do with the organization of my submeshes in the model. Here is a link to the Cheetah topic:...
Well I should have been more thorough with my debugging. It appears that my issue is with Cheetah3D's FBX exporter. I tried to export as an FBX...
I've just purchased Unity and Cheetah after playing with trials of both. So I'll begin by saying that before I added animations/bones to the...