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Hi everyone, VHS Pro 3.0 is released! I added URP version and re-wrote other versions for new Unity version. changes v3.0: -URP version: added...
just released VHS Pro v2.1 fixed HDRP version. Now it works with Unity 2020 LTS and Unity 2021. Tested with HDRP and Built-in RP. ✨
just found a bug in 2020 LTS and 2021 HDRP version. that the effects arent working in the build except pixelization one. will try to fix it next...
Hi everyone, Can you tell which Packages/Components should I use to track valve index controllers (positions/buttons) and the headset in unity...
when unity makes official support for URP post processing custom effects
This plugin has been deprecated because it's now a part of VHS Pro 2.0
VHS Pro 2.0 is here! I rewrote the plugin for HDRP Post-Processing Stack (PPS) and removed MovieTexture support. Now there are two versions of VHS...
ok, i gave it another try and it worked. hooray! prob i didnt set the node in direction mode before
@bgolus well i tried already to use transform node to transform the normals from world space to tangent space. it didnt work. i think it's not gon...
Hi, I'm working on a shader in HDRP+ShaderGraph and ran into a problem that I can't override the normals. PBR Master graph expects normals in...
Hi everyone, I cannot render several objects using Graphics.DrawProcedural. So, I'm using compute shaders to generate geometry. Then I prepare...
Hi everyone, I've been making shaders in unity for the last 5 years and now I'm trying to use this new awesome ShaderGraph to recreate some...
I use Surface Shader to render geometry generated with Compute Shader. I draw geometry from vertex buffer using DrawProcedural. I wanna make...
but before it worked. maybe they changed sth. before i only had to wrap StructuredBuffer declaration in SHADER_API_D3D11
i use #ifdef SHADER_API_D3D11 because otherwise compiler cant find StructuredBuffer type . Same with RWStructuredBuffer. Do you know how to fix it...
Hey guys, I have a shader which uses StructuredBuffer. Usually I wrote this to make it work #ifdef SHADER_API_D3D11...
So, I just tested some scenes and apparently you can use Graphics.DrawProcedural without a MeshFilter and MeshRenderer.
wow / cool / thank you. ill try. just wonder how can i get current reflection probes there and texture behind to make refractive shaders. - is...
Hi unity, I just spent a half of a day trying figure out why nothing is shown in the scene when i'm using Graphics.DrawProcedural. Then I...
Hey guys, Is it hard to make a VR support of this plugin ?