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Great work! I really like it. The initial navigation could be improved. It isn't very intuitive. I would add a slider at the bottom, or something...
I don't have that option checked. However I do have the object calculating normals and tangents. Does Unity re-import every time you run from the...
I'm not sure what would define a "big" start function. I'm parsing an xml file and instancing/adding components/variables/keyframes to several...
Hey everyone, When I run my scene I have a several second "wait" before the first frame is ever drawn. Is there any way to "profile" the start...
I have an imported gameObject with 2 materials on it. I am scripting the animation of the material color. However, it only assigns the...
Does this shader actually work with silhouettes? It doesn't look like it to me... just wondering if I'm doing something wrong with the textures...
No, it's not on a bone. The weird thing is that I have built the project before and it never had this problem. I'm using the Maya Extension script...
I'm having a bizarre error. When I build my project the camera gets inverted. Everything is upside down. The camera plays fine in the editor. The...
Thanks! I'll be sure to post more info once I finish the study. Hopefully I end up with something that would be presentable at Unite :).
Hey everyone, I've been working on my thesis project involving Unity. I'm doing a visual comparison between rendered versions of an animation....
Thanks for the reply. I'm excited about the possibility of this working with particles :). Also, considering the upcoming particle system for...
Hey Marrrk, I just bought your software. I'm trying to do a destruction effect where an object simply "explodes" by itself at a particular time....
I have a prefab that has animation attached to it. I have a script attached to the prefab that creates keyframes for the animation during start. I...
I just figured this out...i can't believe I didn't know this before... If you are in the Project editor tab then for windows it is ctrl+alt and...
I hate to dig this up, but I'm wondering why my scene has 4 or 5 calls to Physics.simulate when there is nothing active in the scene except the...
I'm having trouble with getting blendshapes to work in the new unity 3.4. Anyone else having issues? Nevermind...I didn't read the instructions...
I would not recommend using the old meshmorpher. It parsed all the vertices even if they were not animated. The newer scripts are optimized and...
Good to know. Now I just wish I had the knowledge to do it. I'm working with cellular models and I don't want shadows, so a solution with fresnel...
Would it be possible to add a fresnel effect to this shader?
Works for me with C# :)