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I'm unaware of any change. People are still using PoolManager at the same rate as before. The issue was always more about garbage collection than...
Hi, I've had some trouble with installing the beta copy but I was assured by Unity that these are only warnings in 5.4 and will not affect any...
If you pass a particle system reference to Spawn() it runs an overloaded version of the method that starts a co-routine that listens for all...
Hi. Very strange. Could you please email support@path-o-logical.com so we can get to the bottom of this more efficiently?
Of course! We love feedback! I think support@path-o-logical.com is the best place for this so we can discuss some detail. Just a quick general...
No, BroadcastMessage doesn't guarantee order though you can implement a pattern where only 1 object receives the message and then manages the...
2nd Q: Just like in Unity's Destroy() method, the whole hierarchy is managed. 3rd Q: They use Unity's SendMessage method to provide optional...
Unity can't do this so PoolManager can't either. You must use prefabs. You could experiment with instantiating (spawning) instances of...
I'm not sure, based on this description, what your issue is. Could you please email support@path-o-logical.com with screengrabs of your SpawnPool...
Instances are pooled. Prefabs are used to make instances. You wouldn't make more instances from an instance (unless you really know what you are...
Thanks for posting! I don't see how parenting to the pool transform makes any difference. It isn't anything special, just optional...
PoolManager doesn't stop you from manipulating your objects. The parent only matters because you are doing a localscale but if the parent scale is...
Hi, I'm not in front of my computer right now, but I know we support this in Unity 5. I'll have to check if we back ported this feature (new GUi...
I contacted the AssetStore. At least they restored the 4.0.1+ version. I reported again that someone in Unity 4 received the Unity 5 version. They...
I had someone else report they got the Unity 5 version from Unity 4. That shouldn't be possible. If you can confirm this please contact the Unity...
I understand. All of the package info was migrated. It appears fine. My issue is that the uploader appears broken. The buttons all stay disabled...
Hi, I updated to the latest Asset Store Tools and went to upload an update in Unity 4.0.1 and when I click on the package in the list at the top...
The latest version takes GameObjects too as a convenience.
Let me see if I can help in list form. Please ask for clarity on anything that needs it You DO need to despawn your effect when it is done to use...
I replied on our forums.