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Ah, their forums are back online, sweet :) Thank you @vetasoft
Hello @vetasoft 1st of all, this seems like an incredible asset. I love the Human Breath effect and the facial morphing and morphing between 2...
We just made it into the top 100 games on Steam Greenlight. It took less than 3 days - you guys are awesome, thank you all! [IMG] Let's see how...
[IMG] We took the Steam Greenlight voting by storm - we currently have 1,050 YES votes and we are thankful for each and every one of them. We...
The voting on our Steam Greenlight campaign is going great, thank you all for your support. Our first update is about Character Creation, as...
We have been hard at work and have some exciting news - right on track with our roadmap we just launched our regular Steam Greenlight campaign....
With the new year here, let me wish you all a delayed but sincere Happy New Year. We were busy at work and laid out our road-map and battle plans...
Today is a great day for Sacred Fire, as we got our first media coverage and it's on PC Gamer of all sites:...
It's Screenshot Saturday, so here you go, a new screenshot from Sacred Fire. If you feel like smashing an axe to get some order into politics...
Hey, thank you for your kind words. We recently wrote a lengthy blog post about the creation of our trailer 'Something More':...
I thought it would be good to explain why we do a lot of things differently than other RPGs, or any narrative games for that matter. We are...
Some eye-candy for the weekend: [IMG] The gif shows up correctly in the preview when I edit the post, but for some reason doesn't show up in the...
@Zionmoose Yes, good catch, the voice is indeed Doug Cockle, the voice of Geralt from the Witcher series. Thank you for your kind words, I hope...
Sacred Fire is a turn-based, psychological RPG about survival, power, and the search for meaning, inspired by ancient Caledonia. Build your will...
2DxFX looks really really good, best of luck also with the your game Blue Angelo, it has a really powerful visual presence. By the way, what...
Yay, I figured it all out. I ended up using NGUI from code to display the result pixel perfect, for a complete code example see:...
Ok, so I figured out a shader that does what I need, see below. If there are some errors or unnecessary stuff, please let me know. It takes one...
Hello, I have a game with hundreds of full screen character sprites (resulting in hundreds of MB to download). It's really important for me to...
This is awesome, this will make my life so much easier, as I already have all the UI layout and design in Photoshop. Cool timing :)
+1 to focus on HD, lots of assets and an easy way how to stack body+outfit+weapons sprites on top of each other and keep things organized