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@michael.catanzariti Really appreciate you porting Open.NAT to work with unity! Just wondering, all these Async calls that use...
Everything I'm reading about forge sounds awesome so far. Just wondering, if I use Forge to implement a server-is-client model, how will the...
I need the same thing, Not proud of this answer but it works: On collision, disable the renderer, disable the networkTransform, and start a...
FYI i fixed this by updating to 5.1.2p2
Since I switched from using the old GUI, to the new GUI system (as used in the NetworkStarter project), The client-player in never instantiated...
I have a player object who can equip multiple weapons. When a weapon is equipped, its transform's parent is set to its hand. I have messed around...