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Yes
I found that IEM support in windowsphone,that's great!
I have fix it by remove the [System.Serializable] in abstract class http://fogbugz.unity3d.com/default.asp?642088_es2nkp1nhr3tutre
sorry for post this after a long time.
OK,but where can I find the UnityPlayer.log file?
I was working in platform Windows Phone 8, there no Publishing Settings,but Windows store has it.
Thank you,Did you mean Api compatibility Level use .NET 2.0
I use Unity develop a game, there is no compile errors,but when I run this game from VS I got some error like "Instances of abstract classes...
on Windows Phone
I miss the same problem, I found that in refference two dll missing(UnityEngineDelegates, UnityEngineProxy)
I have some question about Activity lifecycle with MonoBehaviour method, the method onPause,onResume and onStop or onDestroy in...
Thank for you reply,I think I konw how to do it, because the plugin of Prime31 I use don't override the main Unity Activity.
I have some problem about use this plugin with prime31 plugin (like Etcetera Plugin,Chartboost Plugin,In App Billing Plugin)together, the...
I want to use Dynamic font in my Game, when I set the text in UILabel Inspector,It work prefect in Editor.but when I build it on...
problem has been solved, you put the plugins folder in Easy Analytics folder, I did not notice and direct build it,so crashed.
when I run the example demo in Nexus 7, the app crashes at the beginning. I build it in Unity3.5.6
iTween.FadeTo(Robot,{"alpha":0, "time":3, "oncompletetarget":gameObject, "oncomplete":"Teleport"});
very good ;);););)
I have a unity3d projiect use ImageEffect(Bloom) ,when I build it to iTouch4, I found it fps awalys to 10. In Profiler I found this...
thanks, I got it.