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I was able to create a quick and dirty version of Talking Tom using certain tools. Here's what I did. 1. Record and save audio using FMOD plugin....
Hi, I am running an external EXE file (say ext.exe) from my Unity Windows Standalone app using Process (System.Diagnostics). Every time I...
Actually this is one of the educational games that I am working on for a client. I was under the impression that with the FaceFx plugin, Maya and...
To make my question clearer, If I buy the Plugin License, can I rig the character so that the analysis of audio is automatic and not manual? The...
I am still not clear. This is what I want to do- - I have written a Unity Windows Standalone Application whereby a User selects a male or female...
Hi, I am looking at implementing a Rich Text Box in Unity Pro which can Load, Save and Print RTF files. FIlename strings will be passed to...
Hi Stephen, I am looking at a way to implement a Rich Text Box in Unity which is able to load, save and print RTF files. Is this possible with...
Thanks for the quick response Daniel. Could you point me as to where I could start? 1. I am already trying to use System.Windows.Forms and hope...
Hi, Is there anyway to implement a Rich Text Box inside Unity? I should be able to load and save to a RTF file also. Thanks Yogi
Found that the conversation moved here. Posting the question again: If I buy the FaceFX Plugin for Maya (say), then can I make the facial...
ok got it. Thanks yogibear quote="HiggyB"] Unity licenses are per-developer and as such they're meant for one person to use*. You...
I have Unity Indie and Unity iPhone Basic and I am coding an app using a MacBook. I work with an animator who has installed Unity 2.5 for Windows...
Thanks Mr. Animator, That worked :) Except the eyeballs were still visible because they were separate spheres. Will have the animators...
Thanks Mr. Animator, I will try what you suggested.
renderer.enabled=false works on a cube though; I even added a mesh renderer to the object but it still doesnt work. :(
Hi, I am unable to hide a 3D character using renderer.enabled=false; function Start () {...
Thanks Dreamora, I will try this now. :)
Thanks Dreamora, If I understand you right, before calling DontDestroyOnLoad in an object's Awake function, I have to check if that if an...
Hi, I must be fundamentally not understanding DontDestroyOnLoad. I have a Splash Screen on my app followed by a Main Menu Scene followed by...
Thanks ReJ for the quick answer This is why I love this forum :D