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Is it possible to have a single PNG texture with an alpha channel to combine the base RGB texture and the Mask texture of the Holo D - Specular...
Yes you are right that's a possibility, but that's also what I want to avoid. We still have our own project and I know if we put a project like...
You are right I should have put it in the asset store forum, admin don't hesitate to move it. Considering your proposition and because of the...
We are licensing our multiplayer FPS framework developed for the past 18 months. This is the most advanced FPS framework ever made for Unity...
I don't think you should worry, Unity isn't Microsoft. I was in the same situation with U4 over a month and a couple of weeks, and they activated...
Btw guys, here is some more crunchy news;...
I like dynamite.
Hi, We've been waiting for ages for an answer concerning the worldspace UI issues Daikon forge faces. We spend time preparing repro projects and...
To be honest, I think this feature should be your priority even in a simplistic form, much more than a screenshot feature or even a forum....
Hi, May I suggest you to add a button to 'save shader graph to online library'? You then chose a category and fill in some descriptions about...
Alright, damn I would have loved to use it for a central special effect in one of our game mode :( This said we still might use it but not on...
Sure, but for the SSRR alone, considering the low rate of feedback and delayed release (no hard feelings, just pointing out), I'd guess that's...
Hi, I couldn't resist buying your package. It's funny to play with but there are a series of issues to make it actually usable in our project;...
Thank you for this simple and compact explanation. Being able to make this so simple explains why shaderforge is so good :) Thanks and keep the...
Correct me if I'm wrong but the shaders made for forward will still render properly even if you use them with a deferred camera only they will be...
Congrats for the early beta release! Yet another tech that will change Unity's landscape!
Hi, I can only but admire the work you are doing but considering the complexity of each of the tasks you are taking; GI, IBL, SSRR, OCEAN aren't...
Following my bug report I've got a message from Unity asking for a repro project. I haven't had time to prepare it but I hope I can next week....
Alright great, I'll prepare this for you tomorrow.
Love it and haven't seen this anywhere else. Nice work! No pressure intended, but do you have some news concerning the pixel based occlusion for...