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THANK YOU for posting this mini tutorial. I am currently in the process of converting a project you ay have saved me weeks perhaps even month of work.
@ClavusVG i can reproduce the error and have reported it here:...
thanks for the info !
I am making a game that doesnt use a directional light in its scenes ( its all indoor ) i would love some better contact shadows though for...
awesome :) go go go :D
sweet tried the beta works as advertised :)
https://fogbugz.unity3d.com/default.asp?857784_vel379ks4k2l5gu2 if someone is curiouse
Both the screen-space-ambient-occlusion and the screen-space-ambient-obscurance subtract lighting from directly lit areas on the frame which is...
I am wondering does this shader/postfilter get this issue right ?! [img] in the viking village shots it looks kind of like it does but than...
Hi I bought this package and am generally pretty happy with it but I was wondering if for a future release you could add a slider that controls...
In unreal this "fixed in space" 3d grid follows your cams fov while you move/look around: [IMG] (that right there is a debug visualization of...
@elias_t: the compile error is gone thanks for that ! :) @Misciagno: No need for baking .... and I can see stuff in deferred rendering and it...
Man that video looks great i downloaded the package from github but it gives me this error in unity 5.31p2 Invalid pass number (1) for...
[MEDIA] Does anybody know if its possible to implement this with pbr shaders ? I really want all of my spot and pointligths specular "disc" to be...
the particle system and the camera only yield a black an d white texture that shader converts that to a normal map ( and uses the black and white...
Video with slightly better presentation: [MEDIA] And here is how I did it:...
Shameless Self promotion: [MEDIA] I tried to recreate Batmans cape and cowl rain effect from arkham knight I think it looks pretty good but it...
Am I the only one who thinks that the sharpness of the specular highlights is not matching the sharpness of cubemaps at all with unitys pbr...
I just updated shader forge from the asset store and after importing the files it wont work anymore! The "new shader/load shader"-window appears...
thanks for the info :) jo standalone works any chance you can fix this so it will also work with android as the deployment platform ?