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Also interested in this, running on Unity 2013.3.1f1 & URP 7.1.8. I see SRP batches when profiling the editor scene directly in the frame debugger...
@seant_unity while I've got you on the line... is there an equivalent of Marker.parent (TrackAsset) for timeline clips in the editor? I'm trying...
Thanks for the detailed answer, sean! I can easily work around the title bar renaming feature by simply adding a custom text field to my inspector...
Hey Sean, would have some sample code on how to extend the markers? I've written a custom inspector for my new marker (derived from the standard...
Answering my own question: it turns out the port I was trying to listen on (666) was part of a reserved port range on this particular android...
I'm trying to host a simple web server/request listener on my android VR app (Vive Focus). The web server is implemented using the .net...
I had the same repaint bug for unity windows on my 2nd screen (I'm on win7 64 bits + GeForce). Switching my win7 theme from a custom version of...
Hi Nemory, I already answered your original PM on that same question, but I'll post it here again for others: There is apparently a glitch with...
Ooops, bug's on me :( *blushes* The strokeIds and positions lists are not properly initialized - I thought I had fixed that one but must have...
Just updated the site first post with info on the new v3.0 release. Thanks for your continued support and feedback!
Thank you Knieves, glad to hear you're happy with it. It's been a long time coming, but it's finally out. The plan is to have smaller, more...
Hm one thing you could try in the meanwhile is adding a custom component on that invisible trigger/collider that would listen to OnDrag event and...
Oh yeah, I forgot to mention this in the upgrade instructions, thanks for pointing it out!
Hi! Sorry for the slow reply, but in case you still need this, here's a fixed javascript version that should work: var Pinching:boolean = false;...
Hi Mishaps, You had the right instinct on this (adding ScreenRaycaster to it) but sadly it's just not supported by the TBOrbit right now. That's...
This is one of the next stuff on my list - adding TOUI support which I think should do the trick for this. Will probably be part of the 3.1...
What LongPress event are you using? OnFingerLongPress or OnLongPress? Also, what version of FingerGestures are you using?
You can change it on the default Long Press Gesture prefab included in the package (there's a Duration property on it). Otherwise, you can access...
Quick announcement: I've just released the first beta version of FingerGestures v3.0. This one took quite a bit of work and time to get right,...
Diagonal swipe directions are supported in version 2.4 beta and up. - in v2.4.beta0, you can access it via the swipe event handler's "direction"...