A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hey Guys, I know I already posted about Terrorist Zombies a while back, but now it has been reworked and re-released by the publisher Appular....
Thanks for that! I couldn't figure out what the hell was wrong.
Sorry, I have to bump this. I really don't want to have to make the choice between OpenFeint and fast app switching. Not a single person has a...
I also just noted this in the console, it appears OpenFeint is doing something wrong with an autorelease pool which makes the app terminate....
Is anyone else experiencing this problem? My app multitasks just fine until I integrate Openfeint. It calls applicationWillTerminate() right...
My iPad app Terrorist Zombies HD doesn't have a rotating splash screen either, and it was just approved yesterday.
I technically submitted Terrorist Zombies HD on the 22nd (12:30 am Cupertino time), and it was just approved today....
Terrorist Zombies available now! iTunes Link:http://itunes.apple.com/app/terrorist-zombies/id339197547?mt=8 [img] [img] [img][img]
And Tom Higgins calms the storm again.... Thanks for breaking the silence :)
Don't know if you guys saw this comment from the blog: That’s all we can say while respecting our NDA with Apple, unfortunately. We are...
I pressed it.... now what?
My game was just approved today! I submitted it last Saturday, so I don't know if it got in because of that, but either way its the 23rd and it...
It really sucks Apple doesn't communicate with you guys better. I find myself checking the blog multiple times a day hoping that you guys know...
I guess I have an old version, oh well I solved the problem with my version.
Ok so I figured it out. It was in GUICameras, you have to change the orthographic size of the camera. private void SetupCameras () {...
Here is what is happening. The corner of the GUIButton is where the gun is aiming, and it always is in the right position. [img]
Where do I set them? I have looked all through GUIQuadObj and GUIQuadMgr and I can't see where I need to change the variables from 320x480 to 1024x768
It doesn't work in the editor or the device. Its something with GUIManager. I've been messing around, but still can't get things lining up.
It's definitely something in GUIQuadObj, I used a GUI.Button and it worked, bu its inefficient. If someone discovers a fix to this for GUIManager...
So I looked in the GUIQuadObj code and found. if (pCameraMgr.mVerticalOrientation == true) { ScreenOffset = new Vector2(160f, 240f);...