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It's totally fine to have an ID on the squad to relate it back to the hive. You could also do the inverse, the hive keeping track of its squads as...
Hello, I have a terrain collider. It's using the VertexSamples collision method. Each quad on the terrain is a tile in my gameplay, and tiles can...
Got a question about facepunch, and support for network lanes. Steam supports lanes, but I think I had to add those to facepunch myself because it...
Has anyone actually managed to replace it on windows...? Asking for a friend.
Ok I finally got around to sharing my Steamworks Netcode/Transport integeration....
Hi guys, I don't really have time to write up a well documented set of instructions for this, but I keep seeing this be asked about and I don't...
Hello, I am storing heights and using them for terrain colliders and also graphics buffers. I don't need a lot of precision, so I'm using half...
This is probably what I needed to hear the most. I love entities and I hope its adoption only grows. I really hope the somethings include missing...
Sorry, I haven't been on forums for a while so I didn't notice your reply. I'm afraid I don't understand what your asking though. The question is...
Easiest workaround for me is to comment out the check. I need to localise the package anyway as the MTU constant is still being referenced in...
My solution for this is to localise Transport and comment out CheckFamilyIsIPv4OrIPv6(); at NetworkEndpoint.BaselibAddressPtr:110. It seems like...
Ok I'm still having trouble with Custom. Am I crazy or is Custom family still not really supported... Here's my thinking. It seems like one core...
Actually, while I have your attention @daniel-holz, am I correct in assuming I will need to fork physics if I want to create a custom physics...
This is definitely stretching my memory now, but I'll do my best to remember. My overall method was basically to add HEAPS of stopwatch timings...
Hey, I did this myself a while back. My learnings were as follows. Creating compound colliders from box colliders works quite well in terms of...
Remove the component from your baker. Create a system that adds the component when not found and put it in the initialise group or something. I...
I believe you cannot bake an entity that has a native container on it. The native collection contains a pointer to its allocated data. When you...
It's not a matter of do or don't. It's a matter of understanding the differences between using it and not. I'm not going to try and give you a...
Sorry, I missed a crucial point in the linked post which will let this work correctly next Transport version anyway: However, a little...
Can I add that there are several places in Netcode that use MTU constant that might need to be reviewed to look at MaxMessageSize. I'm sure you...