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Unfortunately not :( I ended up using one spanning window across multiple monitors and moving the camera split internally with a script that...
As far as I can gather this is tied to a more general (and persistent since before 4.6) problem of Player settings, PlayerPrefs and cli arguments...
5.0.1 currently, and here is the script I'm using on the cameras. hope it helps.
In case you were still wondering, yes this setup does still work in Unity 5.
Hi, I've tried the usual googling and trial and error, and just keep hitting a wall with this. I'm building a multi screen sim, with N client...
Unbelievably this appears to still be an issue. I'm building a multi screen sim and can't figure out how to make the player obey the cli args...
Ok, after playing around for a bit, I found shadow distance doesn't make any difference to the quality, it will either draw them or not. It is set...
Hi, I've been looking for a library to allow me to receive (and hopefully deserialise) raw UDP packets and saw your (fholm) years old post in...
[ATTACH] [ATTACH] Fortunately yes, it seems to just work in my case. I had to increase the [ Edit > Project Settings > Quality > Shadow Distance...
Just want to throw in a thanks for the thread and camera script. Hugely helpful as I'm in the process of writing a multi screen netview...