A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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Flow charts do a pretty good job of showing flow...
The biggest issue with most proposed visual scripting systems(Like the one Unity made during hack week) is they try and replicate traditional...
Unfortunately most people who'd invest in a game would invest based on who you are and what you know rather than an idea.
This could be interesting: https://github.com/Microsoft/graphics-driver-samples
You could learn... or make a tabletop game or a bunch of things. One of the most important aspects of game design is actually overcoming...
I keep having issues with the asset store, totally unusable on slow internet. Today they saved me US $120. In total due to not having a solid...
This is absolutely wrong. No one cares how old you are, just about your skills. If anything age and life experience will be valued.
The only awards I care for are IGF and Game Developer Choice Awards... The Apple design awards are cool, but often a few great games come out...
I have that in my VR machine I think and it's pretty fast. Sometimes I do Unity development on that machine and it seems fine.
Don't get certified... the Unity certification is only a certified waste of money... or a certified scam... not sure.
The thing is no one makes 90hz phones with a GTX 970 and high end processor.
The OSVR headset doesn't have controllers or any third party option... even if you prefer a gamepad you are only getting a few games as nearly all...
Terrains don't support GI I think?
The Vive supports play mode in the editor.
Don't worry Unity is a massive game engine maker and they don't know either ;)
I want the new Zelda in VR!
I see lots of people saying this, but it's not an option to do Oblivion or Morrowind. These HD remakes are basically just replacing textures and...
Maybe they want to keep open the possibility of mobile VR.
I think they were not invited anyway.
It's odd that the models don't have any artifacts. Usually in Unity the seams would be visible with pixels of the background seeping through.