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WoW! This is awesome! I really like this.... Thanks for sharing :)
Ok, what was the problem? Maybe could help someone with the same problem...
No problem, if you need any help the community is here! ;)
Can you explain better what you want to do with a simple example because I haven't understood what you need...
Hello, that's a stupid question but: Have you added the following line; import System.Collections.Generic; at script starting?
All you need is reference the TargetObject position by using TargetObject.transform.position Here's a little example: var TargetObject...
If you have the mesh collider you should remove the box one.... But that's not the problem, to get the mesh collider working, the mesh variable...
To solve your problem try replacing the transform.localRotation.x = localAxisRotX ; with transform.localEulerAngles.x =...
Yes, I tried it now and work :) Thanks both for the help... changing the struct to a class worked well :)
I tried to copy paste the gameObject where is the script, and it do the same thing, clears the array.. :\
Here's the code: Component Script public List<Speed> customSpeeds = new List<Speed>(); [System.Serializable] public struct Speed...
Tried with it but doesn't work....
Hi guys, I'm working on an editor script. I have the first script where I have a struct called Speed, and a List<Speed> of them. In the editor...
Wow! This is really awesome! Thank you for this sdk! :)
It's awesome for a second character! Keep up the good work ;)
Resuming the development of second version :)
I think free to play....
We can talk about that on skype, if you see me offline is because in these weeks I've some family problems and when is rarely that I be at pc......
-I've not understood this.... -I will work on this -I think the bounce could be done with collider materials.. (ex. bounce) -I could do this -Also...