A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Is it working in 1.8.3? I'm trying to integrate it on Android and iOS, but I'm unable to do it. In the editor, assets are loaded correctly, but...
I have also a second problem, maybe connected to what I've described above. Everything works in Unity editor (even with Play Mode Script set to...
Does anyone have problems with saving settings of Addressable Asset Settings within Unity editor? After couple days of trying to make...
Did you resolve problem with black sprites? I have similar problem happening only iPhone 6s Plus. One of the NGUI atlas texture is going black....
Hi Jaroslav! Thanks for great plugin! I was wandering if it's possible to animate object created from svg but not with frame by frame...
So I found also answer to seconds question. Problem was with BuildAssetBundleOptions. I had speficied: BuildAssetBundleOptions.CollectDependencies...
Answer to myself: 1) By mistake I modified sprite's texture type from Sprite2D to Advanced and in this situation Sprite Packer didn't packed them....
1) Does sprite packer packs sprites that are referenced by prefabs located in Resource folder (sprites files themselves are located outside of...
Thanks to a guy (mbeard8906) who commented my blog post I updated my script to not having some hard coded paths, so maybe my script will work for...
What is your command to execute this script? I see on my blog that I've made a mistake, correct usage is the one in example, and should be:...
For anybody encountering problem with Unity iOS crash log symbolication, here is my blog post about it:...
I want to do an automated building of Unity3d project for the continuous integration system. I have to build for Flash, Unity Web Player and iOS....
It happened to me also couple of times. Maybe you have installed some third party crash handlers, i.e. from TestFlight and they messing something...
No one has encountered these problems? Do you always have clean, readable iOS crash logs from Unity?
I had similar problems when I was using external Monodevelop build, not the one that comes with Unity. What I had to do to be able to debug...
It is normal that during game development you have to analyse crash logs, but it's very hard to get any information from them if crash...
It begin to work a little better when I disconnected external monitor from my macbook. Maybe you can try this?