A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Getting this Gradle error when targeting API 34 with Unity 2021.3.34. Both with Unity managed Android SDK and my own. 33 builds fine. FAILURE:...
Okay, thanks for clarifying. Is contextual substitution something that will be supported in TMP at some point, or..?
About ligatures. I was testing a cursive font in TMP, and to no surprise it didn't work very well, as the letters don't connect. I tried updating...
Ah, the good old Unity products we know and love, including but not limited to: Unity Forma, Mars and Metacast! Now with a fresh coat of paint....
2018.4.16 has removed the storedHash from atlases as promised, so hopefully this issue is now behind us. I still question the decision to include...
Yeah, 2018.4.14 is not really a solution.. :/ Maybe just revert whatever hash related changes you did after 2018.4.8..? ;)
We didn't have this problem in 2018.4.8.
Personally I started to notice slow down in editor when all these extra "services", such as ads, analytics, etc. started to appear. Looking from...
I want to point out that for us this problem happens constantly, no platform changes needed. Just staying on Windows and we still get this daily,...
Any news on this? I'm willing to test a custom debug build of 2018 LTS on our project if you want to add some debug editor logging to atlas...
This is indeed the problem, neither the sprites nor the settings have changed in any way. We do multiplatform development, but in this case the...
Of course I didn't get it to deterministically happen on a new project. :( The atlas hashes changed once when I switched project and back to the...
Hmm, we were using .8 for quite a long time (skipped over .9 due to lots of known issues) and I don't think we ever had this. In any case, I'll...
Since updating to Unity 2018.4.10 I noticed all of our sprite atlases keep changing the hashes in the .spriteatlas files. This results in lots of...
Hi @Stephan_B , are the different SDF generation modes documented somewhere? We have always used SDF16x, now I noticed there is the SDFAA which is...
No problem, glad to know it will be sorted out. Can you guesstimate when the new release drops? I think I'll go ahead with my ad-hoc conversion...
Progress! I went back to 2018.2 and TMP 1.3.0, wrote a script to inspect all our assets, find their TMP components and detect if they are using...
Seems indeed that the broken TMP prefabs are older stuff in our project, newer prefabs appear with correct alignment. It is likely related to the...
Hi Stephan, I've been upgrading our projects from 2017.4 LTS to 2018.1, then to 2018.2, and now finally to 2018.4. Originally we were using the...
Good point, I intended to include version but forgot. We're still on 2017.4 LTS for the moment, but yeah we do need to switch over to 2018 LTS at...