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try this: http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnMouseEnter.html
try adding "GameObject." before Instantiate();
make sure muzzleFlash and Spawn are set in the inspector in Unity, before running the project/game.
look at the render part of the particle system, and make sure they do not cast and receive shadows because if you have a light in your scene that...
turn this: if (Input.GetButtonDown("Fire1")) { Instantiate(muzzelFlash, Spawn.position, Spawn.transform.rotation); } into if...
my bad, i was not clear enough... rigidbody2D.AddForce (-transform.right * 8); //or //rigidbody2D.AddForce (transform.right * -8); when I said...
function DropItem() { inventory[activeObject].obj.SetActive(true); inventory[activeObject].obj.transform.position = dropPos +...
left is -right.
you can add rigidbodies to the rest of your bike, and mark them as kinematic, and lock rotations, positions and such.
the thing with unity, converting that rotation for you it has to do with Gimble Lock, a serious pain for euler angles (transform rotation in...
you're welcome! :)
first of all, your canJump variable is not set to false after jumping first time and is in mid-air or whatever. when you jump set your canJump to...
this is, you are moving left, right, forward and backwards. that's 90 degrees rotation.
hi there, instead of (float)0.1 use 0.1f and to make the character look at the direction he's moving look into Transforms, Vector3's Eulers and so...
but you can use a simple div/mod system (aka % and /) to call a method that takes a parameter of type int or float or whatever... I notice you use...
if you know how to move a simple transform in-game, it's the same, the camera has a transform, move that. You can use LookAt, Raycasting, simple...
go on youtube and search for burgzergarcade, he has some video-tutorials on how to make those kinds of things, he uses setters and getters to make...
no problem mate!
wouldn't it be easier to just parent the camera to the Player and in Update calculate a simple Vector3 offset which you apply to the camera's...
have your "random sounds" placed in a simple AudioClip array named in this example AudioClips, and in your if statement, use this:...