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Still an issue in 2019.3.6
this was never made easier to deal with or at least the information is not easily accessible
Any solution? in a similar situation
Same in 2020. Why is audio in wegl a global poo storm ?!?!
Clearly...
Thank you so much for this Tobiass!
@any one with the power to do so : This should not be marked as solved, as it clearly is not, for pretty much anyone I speak to with a project...
2019... April. This is still a thing that kills our companies productivity when we need to push/pull often for final tweaks before testing. 20...
Apologies for reviving an ancient thread, but it is the top Google result for "Unity mobile displacement" After following some points on this...
This just saved me a lot of time. Many thanks great sir!
It would be nice to be able to force objects from resources to be "fully" loaded before instantiation. Or did i miss it? (I did look)
https://docs.unity3d.com/ScriptReference/Matrix4x4.html That should be what you are looking for. If you would be so kind as to show me how you...
@Jakob_Unity The check onLink never seems to return as true, more people have this issue at the following question link :...
@Jakob_Unity Any feedback is welcome. I cannot get this value to return true on a velocity controlled agent, despite following your post at :...
I am in the same situation, and drag control is not an option due to the nature of the scenario. nor is that an ideal solution. I have a sticky...
http://answers.unity3d.com/questions/1196040/how-do-i-get-facetracknoirs-input-in-unity.html#answer-1196135 For the other people who have been...
public KeyCode reOrient; void Update() { if (Input.GetKeyDown(reOrient) == true) {...
I am wondering the same thing although over a network. To clarify : Is there a way to reference a specific game object in a scene, that is...
Using unity 5, FB.AppRequest and FB.Feed work in editor but do not work in canvas. no errors, simply nothing happens. Does anyone have any...
Using unity 5, FB.AppRequest and FB.Feed work in editor but do not work in canvas. no errors, simply nothing happens. This project was started...