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Hi all, We ran into a seg fault error on our android devices, maybe someone has an advice or a clue to share ? Or any tools to help us to pin...
You're right, I was not clear in my reply. I am looking forward to the patch fixing the 'call to OpenGL ES API with no currentcontext(logged once...
@florianpenzkofer, You are welcome ! It is always easier to investigate with some info ;) Well, I'll try with Forward rendering pipeline with...
Not yet, I am currently in a rush.
Well, I used the Android studios' logs to get the adb's logs.
Yes this may be related, as the GfxWaitForPresent means that the CPU is waiting for the GPU to complete. So if the GPU takes more time, it will be...
Hi, I have two weird bugs with Unity Android with Adreno GPUs. Both lead to bad performance in rendering jobs. First issue: OpenGL ES 3.0...
If you have sublime text 2 with CompleteSharp, you may want to setup your assemblies to have correct autocompletion. Once builded, they are...
Hi ! I've made a simple package for sublime text 2 to build unity3d projects : https://github.com/fredpointzero/UnityBuild If you did not...