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Thanks very much for your help!
Apologies for the delay! Below is a package that reproduces the issue. You'll obviously need Cinemachine in the project, then:
I did have that thought, because I was setting the distance from the player based on the mouse's viewport position. So I stripped it back to be as...
Thanks for the reply! You can, but as far as I can tell all of the important/relevant Transforms are at the root: [IMG] CameraTarget's position...
Hi all, I've got a top-down camera with Cinemachine using a Framing Transposer, and have found that if the camera is moving at all, raycast...
Hi all, I'm hoping someone can tell me the functional difference between setting Rigidbody2D.velocity directly, and using...
I also can't seem to figure out how to make an arc travel in the opposite direction. I want to draw from 0 to 180, but I can't seem to make this...
Hi Eric, hope you're well! I'm seeing an issue when trying to draw a thin-to-fat arrow with Vectrosity. Basically there's a treshold of fatness at...
Hi all, I have CustomEditor and CanEditMultipleObjects attributes on an Editor class for class that inherits from ScriptableObject:...
In case anyone comes across this, I was having the same issue, but I checked my Assembly Definition and the define constraints were empty. The...
Hi all, I’m wondering if it’s possible to include Package Manager and external git repos in Source Control? My main concern being if an external...
Hi all, I have found a few questions online, but can't seem to find an answer. I'm looking to use a TextMesh Pro UGUI as an inverted mask, so I...
Thanks Josh. It seems odd that if I enable IL2CPP it then fails when I try and build for Mac, as opposed to falling back to Mono and building?
Hi all, I just want to check if I'm missing something obvious, but while I can install Mac build support on Windows, there doesn't seem to be an...
Hi all, I've made a ScriptedImporter for a text file with a custom extension. This will contain texture paths and settings to use for each...
Hmm unfortunately this isn't really viable for ~100 individual objects. That's a shame.
@mcoted3d Heya! Sorry for the ping, I'm just currently trying to figure out if it's possible to put a texture on an SVG (essentially using it as...
Hi all, I'm hoping there's a way to truncate the beginning of a UI text. I'm creating what is essentially a console, and have the text element...
No, it's not really feasible as we're quite close to release and I don't want to risk any kind of major issues.
@Stephan_B Unfortunately that guide seems to be for the Package Manager, but I'm on 2017.4.39f1.