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I can't find any use where this slot improves the appearance at all! Unity should change this to parallax occlusion.
I'm currently using a modified dll that let's me specify UI navigation to separate player ID's. This functionality is important for a split screen...
How did you do it? I managed to make a spherical one using the "Rotate About Axis" node twice, but I get wrong rotations when the camera is upside...
Actually, it seems to work if I don't use sprites. Just Use 3D Geometry and it works.:eek:
This is a good question! I can't get any billboarding to work because when I use the "Position" set to object space, it gives an inconsistent...
In sumary: a material eyedropper tool It would be really handy for big meshes containing many submeshes where it's not as straightforward to find...
Which is what I've been doing, but with big performance costs and quirks. I would imagine DOTS could help optimize this and make it a Unity...
I've been wanting this for years! :eek: In fact this is the only reason I came to this thread to see if anyone was talking about it. We need this...
Hello. I have waited 8 years for this feature to arrive, and it's finally here! [ATTACH] Unfortunately, the behavior of it really bugs me. It...
Everything works as expected. 1. I can hit play on my light mapped game environment scene (everything looks fine) 2. I can build my game and...
That's great news! Thank you for the effort. Will be voting on that issue.
The new pipeline has the same problem.
I think this is just a performance problem with old assets. I can't seem to reproduce this issue in a smaller project. In my big project, the...
I could try, but problem is more on this being blamed on the users. Lack of documentation isn't a bug. Setting up your projects wrong isn't a bug....
I have had this terrible problem up until now. Reduced from what seemed like forever down to 1 minute build time. Here are my specs: 2018.3.4f1...
I might have confused "Input Module" with "event system" in that video. What I have done in the past is make an input module that my script...
Not sure if people are still talking about this, so I made a video: [MEDIA] You can vote for this feature here:...
I just found that out and came back here to correct myself haha. Thanks
That's what I'm thinking. Take your 3D geometry and bake it into a skybox. I believe Cubemapper from the asset store does that.
Here is one method I thought of (although it has some big disadvantages) Give each player a virtual cursor that can be directed (moved around) by...