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Thank you, that fully resolved it! [ATTACH]
When the LWRP is used, single pass renderer has to be selected in the XR Settings. In the Editor Gameview it is very convenient that the...
I tried with version 2018.2.0f2 (installed over UnityHub) and I have no issue at all with that version. Same for another developer which tested...
When creating a new project and adding the asset package for SteamVR, the editor crashes before it finishes creating the project. Subsequent...
Well it works, but everything is just too small on my screen, I would prefer a real solution where the cursor will work in every resolution. Are...
So has anyone found a solution? it is really uncomfortable to code in this way... Is the development team aware of this?
Exactly the same question I have, as I already bought finger gestures I am a little hesitant. Somehow I have problems exporting my project when...
I just bought the framework after jwu gave me such great support to solve one of my problems I had when using the other frameworks. This was my...
Thank you for all the ideas. I tried that but the scrip.gameObject is unfortunately read only... So you can't reassign a new gameObject to a...
I tried that and it does work, but as you said It is not really "pretty" and I was wondering if there is not a more direct method. Also how can...
Greetings I tried now for hours to find out how this can be done, but I still couldn't manage. I want to add a Script to my...
Thank you for the reply NPSF300 I actually found a way around it, I just chose the Mono app which is located inside the Unity folder directly,...
I managed to install the Boo language with the Tools->AddInManager->Boo Language Binding. The only problem I have now is, if I set mono for the...
Thank you that was exactly it.
I tried to create an object by pressing a button by using the Boo scripting language: import UnityEngine class shot (MonoBehaviour):...
Good day I'm quite new to 3d development and looking at Unity for the future engine for some of my projects. I am now wondering in which...