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FWIW this works fine for me, in 2019.4.5: public class AssetImporter { private const string ARG_ASSET_PATH = "-path"; private const...
Seeing similar issue here; using Unity 2017.3.0f3, and don't see any controllers when I'm in EditorVR. Tracking is fine, just no controllers.
Good point - back to IL2CPP I go :P
Just hit this myself, in 5.6.1 building for iOS :( , and repros in 5.6.3 as well. Unfortunately trying to avoid using IL2CPP for other reasons.
Newly updated for Unity 5.x, the ProDebug scripting plugin for Unity gives the developer professional grade debugging tools for their Unity...
Make your Unity C# scripts 500x better! The ProDebug scripting plugin for Unity gives you professional-grade debugging tools for your Unity...
No, but if you needed something like this for NGUI (assuming it doesn't already have it built-in), then it should be straightforward to add.
For anyone else who encounters this same issue, here is another solution you could consider. I ran into the same problem as a result of using...
Sorry to hear it's hit you as well; bug report has been filed :)
Hello, I wanted to call attention to an issue that just bit us in the butt recently on our iOS game, just in case anyone else could be affected...
The ProDebug scripting plugin for Unity gives the developer professional grade debugging tools for their Unity project, enabling development of...
Thanks - the project in question is fairly large. I'll see if I can get a pared-down version which reproduces the issue.
Hello, Trying to port one of our projects over to Windows8 Phone today, and sadly hitting an issue with the "serialization weaver". I'm running...
FWIW, we had the same desire (for performance reasons), and assembled this and lots of other handy debug utilities into a Unity C# plugin -...
The ProDebug scripting plugin for Unity gives the developer professional grade debugging tools for their Unity project, enabling you to develop...