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Since the ECS model has so many functional programming concepts built into it, has there been any talk on using F# with it?
To note, I switched out the sprites for quads with cutout shaders and got to 1 draw call without an issue. I just wish quads had some kind of...
I have a scene that has multiple small sprites sharing the same packing tag. It generates 1 draw call if the textures are opaque rects. If I...
Ahh ok, cool, thanks! :)
If creating levels dynamically, does ProGrids have a programmatic API to facilitate layout to tile things or place items appropriately in the grid?
I get this error in Mono while trying to inspect things like Dictionary<string,object>: Unknown type...
So, from what I can tell, creating apps in Unity for Windows requires that you use generics for your collections -- but the version of MonoDevelop...
So, I can achieve pixel perfect alignment if use pixel snapping on the material and scale everything at integer multiples. But, if I set a...
The only real advantage has probably been that all of my scene view placements were in pixel coordinates. As it was my first attempt at Unity2D...
Thanks! my ratio is 1:1 because I am creating a retro pixel art game and working in pixels for layout is really helpful. I didn't know about the...
I've been making a 2D game that is Pixel perfect and scaling using the camera at even multiples of resolutions to fit the device screen. I...
http://pastebin.com/rW6RV732 from the guy who made Aquaria -- very helpful I thought :)
I'm sorry, I talking about the new 2d sprite animation -- I should've been more specific :(
Is there any way to reuse animation clips with multiple game objects? For instance, I'd like a 'fadeOut' animation that I could use with...
I've got some animations in which I'd like to vary the base sprites being animated, swapping out multiple versions, different weapons, clothers,...
Say you have a class AI with interface IThink -- and you'd like to write many versions of it and select from them in the inspector a given...
I'm trying to test dynamic layouts -- and while I can configure the camera at start, is there any kind of event I can listen to to detect a change...
also working on a pixel art project -- did you try changing the filter type of the texture to 'point'?
Trying to lay things out and view them in the game window, I'd like to be able to act on size changes to the window so my 2D elements can...
I'm just trying to learn the animation system for 2d sprites image swap animations -- and having trouble finding a good resource -- anyone know...