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Doh! Once again, IOS developers like myself forced to develop on windows are left out on this. Is there some legal reason Apple wont let us use an...
Thanks for the reply Darkcoder, and I think I see what you mean. I also have an old 3GS, and the dust clouds and nebulae are the first thing my...
Hey Darkcoder! Bought your kit during the sale and really liking it so far! I'm developing an iphone game, but only have an iphone4 to test on......
Hey! I finally got round to adding audio to my game this morning and so far very impressed with how easy Master Audio makes it! I seem to have...
Could be right there, I was just assuming searching for "coroutine" or "garbage collection" might just put in in the list and be useful to someone...
It's a mouthful of a title but it should be good for searches :) Ok, so I'm sure many veteran C#'ers know this already, but everywhere I look,...
Awesome... that paragraph just caused a loud "CLICK!" Thanks again, makes perfect sense now :)
Well, I did manage to get this working, once I wrapped my head around it, but it just seems like a rather round-about way to do it. I created a...
Thanks for the quick reply DarkArts! After posting I realised classes might be something to do with it. I'd yet to delve into classes and...
Hey folks! I can't seem to find the answer to this problem... For some context, I have enemy ships with predictive targeting. My player ship...
Awww man! Spotted this last night and thought "Ooo, I'll get that in the morning". Hence the saying "He who hesitates, pays an extra $15" :)
I know I'm responding to a very old thread, but in case any one finds this like I did whilst on a search for curved ray cast options, I'm pretty...
Thanks for the fast response and for taking my post as intended :) Your attitude in your responses are the other reason I have high hopes for...
Hey! Just purchased Benchy and I also seem to be having the problem with frame rates dropping immediately with auto-profiling. I changed to .net...