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Search for the section starting with this: #if GL_EXT_discard_framebuffer Replace it with the following code: #if GL_EXT_discard_framebuffer...
I know that I'm playing with fire here: multiple dynamic point lights on the iPhone. *But*, it looks pretty great, aside from stutters that occur...
Yep, that did the trick! Better performance at the expense of quality, I assume? Definitely still looks much better than no anti-aliasing.
Just downloaded Unity 3.2, lots of great improvements in there. However, I've noticed that the built-in MSAA is much slower than the version...
OpenGL ES 2.0 line didn't do much for me, but HOLY CRAP your shader doubled my framerate! Mega-uber-thanks! Unity should add this as an official...
A couple of notes: - Make sure your wheel colliders are oriented down at the ground. In the editor, they have a little line in the circle - it...
Sorry- "bridge" is not the right term for MacRuby (it is for RubyCocoa, though, as you mentioned.) In MacRuby all ruby objects are obj-c objects...
Actually, I was an early adopter of MacRuby :-) Unfortunately it is a direct bridge to Cocoa, so you're essentially running interpreted code in...
For the record... no it's not :-) I think it's time to start working on that Ruby=>obj-c generator I've always been thinking about... can't be...
Heh... I tried to compile it against 2.2.1 at the last minute and it came up with about 300 errors, so I figured it was a battle for another day...
I'm very excited (and relieved!) to announce that Leap Quest has been approved and is now available on the app store! Get your leapin' on with...
Hey folks, Punkbot is gearing up to submit our newest game, Leap Quest! It's an exciting combination of 3D platformer and iPhone "jumper", with...
[smacks head] Right. When I was looking for vert counts earlier, I looked in the right place, but this last time I didn't ;-) That should be it...
Most of my assets are sub-300 tris and still not batching (like in the batch-test project that I attached to this thread, which has a single asset...
There needs to be a mass find/replace of "300 vertices" to "300 polygons" in the forums...
It's the same when running, paused, or not running. :-(
In my main project they're definitely using the same material... I've printed out the instance IDs of the materials and they all match. It should...
I tried creating a new project with one of the assets, but the problem still persists. Maybe I'm totally out of my gourd am I'm just missing...
Yes, within a few units. Or even overlapping. It doesn't make a difference.
Dynamic batching is at the top of my That's Neat-O! list, but it just doesn't seem to be working as advertised (at least in my app). When I...