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That's the only part of the code that's not working. I can run it by itself by giving values to the variables in it and it still doesnt work. I...
The amount of time I give it isnt a factor. Even if I change ten seconds to one thousand it still only turns for half a second.
I didnt use an if statement, because that only makes the variable "turning" countdown once and it then returns to the beginning of the Update, so...
I'm writing a script for an AI character to explore. It causes the AI to turn at random times, but I couldn't get one part to work. I tried...
Just type "save and load game" into the search bar. That question has been asked and answered hundreds of times, so you shouldn't have a problem...
Ok, thanks for the link. I think I've got a better understanding of the limits now.
Yeah I was told to use as few vertices as possible, but I never figured out how many I could have without causing problems. So as long as I dont...
About 500
Sorry for the late reply, had some work to get done. But it'll be on Windows. Maybe Mac, too. And for the game I'm planning there will probably...
I have a fairly simple question. I know that you want to have a small number of verticesin a model to make the game run faster. What I want to...
Thanks, that looks like exactly what I need. :D
Ok, I'm starting a game that is some what revolved around physics. In the game I want the player to be able to customize a rocket (starting with...
Ok thanks!
Hi, I have a quick question involving game physics. This is the first time I'm attempting this and I really don't know where to start. I want to...
Because normal words that normal people use everyday just don't cut it for this, Im going to describe it with an extremely nerdy word. This is...
Unfortunately I don't know much about the clamp function, but I did have a question like this a while ago. I have a script that I use for...
The way I do it is I export the UV layout for the terrain into and image editor (I use Gimp), then I paint different textures (dirt, grass,...
Really it won't make a difference to the game performance, because whether you use the variable or not it's still calling the same function. The...
Sorry for being so late to reply. I didn't have much of an opportunity to use the computer until now. And 10 is just the speed it was at there...
Im having an interesting problem. I have script to make a bullet move, destroy itself on collision and destroy itself after a certain time period...