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Hi... I want to create a sprite animation using Mecanim. My animated sprite takes 50 frames... Here i have two ways to store those frames......
Thanks for your answer.. Yes, indeed, i have made a test with standard pipeline rendering, and works!, so i only can conclude that it is because...
Hello.. im trying to change an emission color from scripting by this way: [SerializeField] private MeshRenderer myPlayerRender; private void...
i have an animation (using Mecanim) that animates the emission color of an object mesh renderer, when reach the last frame of the object and when...
Hi OnControllerCollider is hitting more than once, I just want to lock at the first execution, my collision event is executing twice... attached...
Thanks I will check how to manage composition according to what I need.. Greetings...
I don´t really need to split my class into subclasses, but I think this will help me a bit more for better organization, but not sure if...
Thanks
Hello friends I was trying to find a way to reproduce a Video with no success, after many tries, i got the problem, LWRP and HDRP are not...
Hi. I have an intro movie to show at my first scene, i have created an empty gameObject, then added VideoPlayer component to it, but when i hit...
Thanks for answering, i was meaning how to get a better organization of canvas, specially if you have a lot of different view groups, but finally...
Hi.. What is the best way to handle Canvas?.. do you make it "DontDestroyOnLoad" or have a different canvas on each scene ?
That's right, what I need is to set a global shared field that can be read elsewhere ... Thanks for the help.
Hello Friends... I´m working on a game that has a lot changes (a RPG game to be direct), so as you can see, there are a lot of game states......
Puede ser algo asi / Try this: public int gunStrikes = 0; void OnCollisionEnter(Collision other){ if (other.gameObject.tag == "Bala"){...
Thanks in advance
Thanks.
Hi.. I need to create a script that has 3 different behaviors. What I´m looking for is to set an Enum with 3 options, then on Inspector panel,...