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Hi there, That shouldn't cause any isssues? The empty elements should be fine to leave alone in there. If you have any problems with them pls let...
Never mind, I found the issue with Unity 2017.2. I've uploaded a fix now.
What version of Unity are you on, and what version of 2D Toolkit?
I've not received any notifications on this forum in months :( Please don't reply to this thread in the future - Use our forums:...
@Anton-Argunov 2D Toolkit is currently in long term support mode. We plan on supporting it for the forseeable future, but at this moment we dont...
@TokyoDan - We've been fixing bugs and compatibility issues with Unity 5 but not published any new features specific for Unity 5 / new UI. As I...
You can do it quite easily if you're using a world space Unity UI. This may work for you. We also have a WIP method to create a unity sprite...
The playmaker plugin is in the asset itself in the Goodies subfolder, you will need to import the package after importing tk2d and playmaker....
Hey thanks for that! I must've missed that broken link during server migration... Fixed.
We're currently supporting 2D Toolkit for the foreseeable future. We have a lot of customers using this asset in projects and we intend on...
Hi there, Having sprites in one collection will reduce draw calls. If you organise optimally, you will be able to reduce draw calls massively.
@JakeTBear - not seeing that in 5.3f4 with latest tk2d. If you're still having that issue, email support with a repro case and I'll look into it.
Create a custom font and instead of replacing characters, add new characters with different unicode characters. You're not limited to the latin...
There isn't an option but email support and I can sort you out with a patch. I don't know. I don't have the package to test.
Yes you do need to supply the 1x and 2x files. Details on this page...
Platforms do work but it suggests that the platform files for the font might be missing? Send me a repro case to support and I'll investigate further.
Hi, Is the sprite collection in the font set up & committed properly? if it is you'll see the font data objects next to the sprite collection...
There are no plans to do that anytime soon, we intend to keep compatibility with older versions of Unity for a while yet. There are still a fair...
Hi, tk2d doesn't support image objects in uGI controls. p.s. thanks for letting me know about the 404s, moved the site to its own domain + killed...
Because 2D Toolkit was written way before the Unity sprite system. And we also still support versions of Unity before that.