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When my apps start, the memory will spike to 1GB++, any way to check what's happening during this process? Already tried make a simple scene as...
I tried this public float GetBannerHeight() { return Mathf.RoundToInt(50 * Screen.dpi / 160); } and divide it by the canvas scale factor...
Ya that sounds more easy to manage, thanks for the suggestion : )
In my case, I'm using timeline to create animation for character skill, so I can manage all the collider and effects object in the same timeline....
I'm using Unity 5.6 now, facing problem of some device couldn't load the OBB files from Google Play Store. Only works until they restart their...
is 2017 now I'm facing the similar problem with Unity 5.6. The device failed to load OBB files when download from Google Play (But din't get any...
Okay............ is working but not on the first time ?? It works after I reactivate it....... Is a bug or?
I would like to know how do I get the price value that I'm already set on the Google Store ? It get nothing when I build on phone (But the button...
Hi sir, I have tried with PC is works, but not with my android phone, can I know what's wrong with that? I'm currently a student and very new to...
Thx for replying, Ya it will be like a Host-Client multiplayer game, I'm quite new on these networking staff, and I'm thinking of is it possible a...
Currently Im working on a Mini Mobile Games, Thanks to [MEDIA] I'm have able to create a working Multiplayer Mini Game. And now I am trying to...
Hi Sir, Thanks for the great tutorial. I have going through the first episode it works fine at the PC. But there is problem when I try to build in...
Alright Thanks
I'm wondering about is that possible to stream the mobile device game screen to PC? Is that costing a lot of performance?