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I haven't tried that yet. Should changing into deferred rendering really affect those? Also, the other thing I notice is that when I first load my...
Update: It worked perfectly. Thanks again!
Ah, thanks so much! That looks helpful. Don't know how it didn't turn up in my search.
Hello, I apologize if this is a dumb question but I haven't been able to find an answer after a while of experimenting and searching. I'm working...
This seems like it must be a dumb question, but I couldn't find any results after searching for a while: I switched to deferred rendering and my...
Apologies if this has been asked before, but are there any plans to add an aurora borealis effect?
Sorry to necro an ancient thread, but I'm still facing this problem in Unity 5.2 and can't find any discussion about this problem. I have verified...
Sure thing, I PMed you a video showing the problem. Here's the code I'm calling when I change characters: public void SetTarget(Transform...
Man, you're pushing out these updates faster than I can integrate them. :P I am running into an issue and I'm not sure if it's a problem on my...
I'm having the exact same problem on 5.2.1 although my project was created in it from scratch and not updated from Unity 4. As a workaround, I...
I've also been struggling with getting the anisotropy looking good, even when the hair strands are all oriented vertically. Has anyone had any...
I'm also trying to figure out how to write a custom lighting function using a surface shader. Maybe there's an obvious answer that's eluding me,...
Our entry, Ars Harmonia, is a narrative-based, mystery/adventure game. [IMG]...
Most certainly not! Actually, the first thing I did after verifying that it worked was gave you 5 stars. :) I've been playing with it a little...
You are a life-saver. I had been scratching my head over trying to port the original version of this package to Kinect v2 for weeks now. I'll let...
We submitted ours with a link to the Windows Store entry in the URL form and a link to the Windows Phone Store entry in the description. Hopefully...
Very awesome work, Lars! I've been following this thread for a while and was floored to see your work on the wet shaders, as I happen to be...
Is there anything we can do to diagnose massive load times associated with custom shaders? Including the Lux shaders caused it to sit loading for...
I'm also noticing lower-than-expected framerates on Vita. I hadn't thought about Mecanim being a contributor, though, so I'll see how it looks...
Yes, I had a scene containing a single object. When its shader was set to Lux Bumped Specular (IIRC), it failed to get past the splash screen even...