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Is source code included for the package? I see a gameplay source code archive file; but without source for the framework, you are locked in and...
haha, you're funny. with 3200 assets, the old store doesnt load.
Doesn't update all only update what is on the current page? I have 3200 assets... so getting them all loaded is quite a challenge to start with....
Is it me, or does the asset store plugin inside of unity not detect that there are updated versions of assets? I have about 100+ assets out of...
I am running the package I downloaded from the asset store last night. however, it says v2.2.2 in the about page. When I go to the asset store...
After importing in to a Fresh project with Unity 2018.4.3, I am greeted with these 3 errors. How Do I resolve them, they look inter-related. ----...
I use MapMagic for procedurally generated terrain. Does your asset work well in the case where the terrain is generated at runtime? I
Is there a demo or tutorial video using a daz3d genesis model with your product?
Does this work with the Daz3d Models (genesis?)
There is a MapMagic Interview-tutorial with messy coder on YouTube that shows you just how to do that; it is definitely worth a watch - it's a...
Thanks Jamster :-)
I see Discord mentioned, but I cannot seem to locate the server, what's the server name?
Wow! With someone that has more than 3000 assets - it is impossible to download or search for anything on either store. Let alone figure out...
When I try to open the .zip file, I have a bunch of errors under each terrain where there are missing quads. Looking at the chart in your post,...
Kind of cross posting, but with the latest version of Aquas, I am unable to get the same effects you have in your demo on youtube; this page of...
(Thanks for the quick reply!) Map1 is the hierarchy, the actual terrain nodes come and go based on the location of the player; when doing the...
I'm have trouble seeing the water when using the game editor, it does not appear to be working with my terrain. The challenge I have is that I am...
You could maybe even do a line, with an optional curve for the river/mountains/paths too...and then if there were a tolerance type of function you...
One more question, can you provide an example of how you would include rivers in the procedural generated terrain?
First, AWESOME asset :-). In the Wiki you talk about using flatten to adjust terrain for placing villages (or other objects I suppose). I was...