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There should be no difficulties in the webplayer at all. But for mobile, as said before, it's too heavy unless you're planning to only draw one...
Hey, just submitted Update 1.6. It contains the shaders shown above in opaque, transparent and cutout versions. There are also versions...
I've uploaded a short demo video. Take a look ;) [video=youtube_share;QMb5bVcdJqQ]http://youtu.be/QMb5bVcdJqQ
Here's another preview. Again, the floor using a new shader and planar reflections. The head model uses a tranparent-refracted variation. [media]
No changes. You just assign a shader and it should work fine. I've added multiple possible layers though, so in case the object sorting fails at...
Okay, so i've made a quick test on mobile and the non parallax and non reflective versions do work. However, as expected, the performance hit is a...
Hey guys, just a quick preview of a few new shaders that are coming with the next update. They are mostly designed to create better reflective...
I haven't tested them on mobile yet, but as far as i can see, some of them should actually work just fine (i.e the bumped specular one). However...
Hi guys, the Nice Transparency shader package has just been released on the asset store. It's designed to give you better looking transparent...
Yes, i'll add it with the next update as well as some additional functions to make blending easier.
Hi, @3Dfor me Thanks for the info. It's a depth buffer precision issue. I knew about this and i also have a fix, just seems i forgot to add it to...
Thanks for the info. I'm working on update right now. Yes, and i have found the reason for this already. However, currently a new bug appeared...
@duke The individual sliders seem to work fine for me. Are you using Unity 4 or 3.5? @ronan.thibaudau The issue is that when replacing the shader...
I guess you're talking about a scenario where those two light setups are interpolated based on the position, right? If so, this is currently not...
Hi guys, just submitted a small update which fixes a few bugs and issues and it should be only quite soon. Here's the changes: - Changes to...
I have only tested it on Android but it worked there. And i don't see any reason why it should not work on iOS as well.
Not only that, but this is also more flexible than lightprobes as you don't have to rebake everything and it works with Unity Free as well, which...
Hi, Directional Ambient Tools has recently been released on the asset store. It is a package to replace the flat single color ambient lighting...
It's applied based on the distance between your camera and the object. The distance it uses is the ShadowDistance setting in the Quality level as...
I don't think Texture arrays are supported yet, but i'm not completely sure as i'm having quite a bit trouble finding out how to use the new DX11...