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I use a PS4 controller on my Mac. It has all the same inputs, and works very well at mimicking what the Gamevice will also do. If it works on the...
Hi @Brainslum, I have been working on virtual production tools in Unity, on the VR/AR side of things. I know that Unity has been working hard to...
Solved by switching from Humanoid Animation type to Generic...
I'm having a similar issue exporting from Maya, where bone rotations work fine, but the bones I have in the face for EyeBlinking and facial...
ok. FIXED So after a bit of research, I downloaded the Android SDK 25 (Nougat 7.1.1), and then turned off the setting in Unity...
Same issue here. No hands. I will give the Custom Hands example a try today and see if there is something in there that has a clue...
The "+1" at the end is added because my animation starts at frame 1
I'm using a Canvas Text box to display my frames in this way. Hope this helps, cheers. myAnimCurrent.text = "Frame: " +...
Thanks you guys for pointing me in the right direction!
This is working now... Here's the hack... I have the same script, for convenience, on both my prefab, and the inventory control game object. By...
That was the case. I'm instantiating a prefab that has the script on it that enables the canvas when the prefab is clicked. Then I'm using the...
You are correct. The prefab I was instantiating had the same script on it, so now, after removing the script, nothing is happening. I'll have to...
Added the Debug.Log("Some message", myObject.transform.parent); It hilights the Game Object I want the variable to be as expected, but I can't...
yes. That's where the "Debug.Log("YES! You clicked " + myObject.name);" part came in. I added in the "YES" part to verify. I should be able to set...
I've tried it, and even just now went back and changed the code again to make sure... private void OnMouseDown() { Ray objectRay =...
I am trying to assign a GameObject variable as an instantiated GameObject is clicked on. It has a box collider and a rigid body, and everything...
Perfectly simple solution! Thank you so much. Nicely done.
I'm instantiating prefab GameObjects into my scene. Multiples of the same prefab. Does your touch setup allow for me to drag or rotate them...
Working on the same issue. Do you happen to have a full script you could share for this solution? Thanks!
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