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Yeah that's what I'm trying to do, but I have to figure out how the projected texture UVs work in Keijiro's before I can combine them properly....
Thanks bgolus! I've just checked out Keijiro's project but I'm having trouble getting it to project a texture instead of the default grid. I've...
Hello, I recently bought a Cloud Shadow shader from the Asset Store which basically projects a fake cloud shadow texture onto all objects on...
Hello, I'm interested in getting this just for the Cloud Shadow effect, but I'd like to know: 1) Does it work with orthographic cameras? 2) Can...
Yikes, that sounds pretty tedious. What if I use a separate Unity account for Pro, and just login with the appropriate account whenever I start up...
Hi there, Is it possible to have 2 different Unity licenses running on the same machine? I'm using Personal for my hobby projects, but may need...
The RealTime VFX forum has a lot of cool behind-the-scene stuff and tutorials to learn from. It's not Unity specific, though some posts are, but...
That should be the version 4's release date. Version 3.x asset was deprecated to allow previous owners to still download it without having to...
Add or select an existing UI Canvas, then Right click > UI > TextMeshPro - Input Field. I'm using the (previously) paid version but it should be...
The only recent game I could think of is Devil Daggers (seen it a lot, but never played it tho). I'm a fan of these retro aesthetics too but yeah...
The window where you select a motion for your Animator/Mecanim state has been bugging me for quite some time now. I have a lot of different models...
In the early days they just scaled the affected limb's bone to zero and then spawn some gibs & blood particles after. Pretty clever trick.
Looks like Nvidia's Shadowplay icons? Bring up Nvidia's control panel to disable
Thanks for the asset! On version 1.1, the outlines weren't displaying correctly in my project (it gets hidden behind some objects). A simple...
Thanks, Mecanim-Dev. I made a Talk clip for the Cat which starts and ends with frame 0 (essentially empty), but the Animator still plays it and...
The quickest way would be to attach an Animation Event at the end of the swinging animation timeline. It'll let you call a script when that...
Yea I wish the docs were a bit more fleshed out. There doesn't seem to be a way to access info of the playing clip as far as I've found. Wish they...
Hey there, So I've 2 characters, lets just call them Human and Cat. They both share the same Mecanim Animator Controller setup via Override...
Nice! :) My little project isn't ready for database driven features just yet, but I'll be keeping an eye on this.
Thanks for the info. I'll see if I can smooth the normals inside Blender instead. Cheers