A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Upgraded our project to the 1.1.1-preview and found that the shadows were still broken when rendered to stereo with a VR headset but they were...
Seems like 1.1.0-beta requires a version of Unity newer than the publically available 2018.1.0b9?...
VR realtime shadows seem broken right now with 1.0.0-beta. It renders fine in editor view but in headset it seems like the worldspace is broken....
Alternatively you can check the "Allow 'unsafe' Code" checkbox under /PlayerSettings/[platform]/Other Settings. Which appears to do the same...
Thanks, that seems to fix everything.
Scriptable Render Pipeline doesn't seem to work in Unity 2018.1.0b8 if you import either the Lightweight or HD pipelines into a blank project...
Sorry as a belated update I submitted a bug Tuesday night was waiting on the issue tracker url before I posted back here. Turns out someone else...
Tracking this issue today again. Trying to isolate it into a smaller test case project that the team is comfortable sending. Getting pretty close....
Yes I can confirm that one of the particle system in our project will cause a crash in 5.5 when enabled if prewarm is on and only in a standalone...
The FAQs don't mention what is happening with the previous Team License features. Specifically I'm wondering what is happening with the Cache Server.
It looks like the namespace issue was fixed today in VS Code version 0.10.2. The main thing for me now is that the codehinting for constructors...
I've been using this to do my work this morning and so far it is working mostly great. You might want to add some additional steps to the Install...
This is from the Unity 5.1 release notes under Backwards Compatibility Breaking Changes Haven't tried this myself yet but it might be your culprit.
Nested Prefabs, Prefab Inheritance and an upgrade to Mono not making the cut is making this a hard sell for me. 64-bit Editor is nice, Better...
Ran into an annoying bug with MonoDevelop on OSX. If you have a multi-monitor setup the context menu (right-click menu) doesn't render properly....
Thank you so much, I just started having this problem today and right at the end of a project too. I changed a few buttons so that they would...
I created an in-game options menu that allows you to change the Resolution and Quality Settings. When I change these settings on a Mac Standalone...
Cool, alright I guess I will combine objects that are near each other. In our game the camera is usually in one of 4 fixed spots. So I have the...
Sorry, I wasn't thinking I should have posted my question in there. Though that topic pertains to how to how to merge the vertices of similar...
I'm trying to optimize a scene in Unity by using the "Combine Children" script. I create an empty object, parented all the objects with the same...