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Has anyone ever had trouble resetting a tk2dAnimatedSprite after it has played? the only way I can see how is to have the last frame of the...
I'm having trouble getting a list of friends to display on the android prime31 plugin. Has anyone else had any trouble?
Figured out my own problem. We needed to reiterate through all the gameobjects that were using the EZScreenPlacement.cs and recall the...
EZGUI is acting strange between platforms. On IOS it behaves normally, and positions properly. but when we build to android. The GUI doesnt...
as an update: we are using EZGUI and we have improved performance, but the strange issue is that our HUD doesn't get initialized at all until the...
I'm building to the samsung Galaxy Tab. we've been batching all our textures used in game. but it doesnt seem to have made a difference
I've built a project to Iphone that ran fairly well on 4th gen devices. and when I build the same project to android it chokes to the point where...
so you were right about the axis issue. where IOS was calculating on the x-axis. android needed to be changed to calculate on the inverse y-axis
It looks like the player is running properly along the z- axis like he should be. and when I switch my platform to android. he runs and I don't...
That actually makes alot of sense.. and it seems like it COULD be the issue. I'll give it a test. and post back here with my results. Thanks!
I'm not even sure whats causing it though, I'm trying to see if anyone can shed some light on some possible causes. would it be an IOS compiler...
I'm trying to build a game that has a player running down a pathway, and he is able to tilt left and right by tilting the android device, but for...
Has anyone had an issue with EZGUI where the drawcalls for a set of objects that all share a sprite atlas is still really high? we think its got...
Is there an update on whether the patch is coming soon? or any status on the update at all?
A project of mine had high draw calls. up to 200 from our usual 40-50. we found out that the blob shadow caused the massive spike in draw calls....
If I wanted it to launch instantiations of an object.. like after letting go it creates and fires an object. how would I do that?
Is there a plug-in for android DRM with unity? how do I integrate it?