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I love Unity, but with the outcome for Unity iPhone still up in the air, I had to make my latest game without my beloved engine. This could have...
Paper Pilot still looks great. If you haven't played it, it should look familiar from Unity example projects. The Unity artists did a great job...
After implementing code from various sites to get FBConnect working in Unity, I combined them all in one tutorial. All the sample code you'll...
I'm not using the Expansion Pack, just some simple KVO that runs well when I don't call [dialog show]. I can also call into FB-connect just fine...
I have facebook connect mostly integrated into my Unity iPhone (Basic) app, but it always crashes when I try to show the Login dialog in...
@arioch Snow Ferno's explanation helped me out alot: http://www.snowferno.com/2009/09/23/playhaven-unity-and-snowferno/
Snowferno's solution works well for me: http://www.snowferno.com/2009/09/23/playhaven-unity-and-snowferno/
I emailed Wozek about needing the 1.5.1 RC patch and got a personal email with download link in less than 5 minutes. Thank you for the quick...
I was hoping that setting the openGL clear color to completely transparent (1.0, 1.0, 1.0, 0.0) wouldn't leave garbage in the buffer. Are there...
I'm trying to implement some environment-based Augmented Reality on iPhone by overlaying a Unity scene on top of the camera stream from...
I created a new thread to field the discussion of appropriate or inappropriate Unity assets use (especially entire levels) in Paper Pilot:...
Clever Coding put "Paper Pilot" on the app store yesterday (Jan 13, 2009), made with Unity:...
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301639092&mt=8 Clever Coding has announced their Fastest Flyers Sweepstakes,...
In case you didn't notice, the answer to your IOExcetion is addressed here:...