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@Arkhivrag Is there a way to have the camera correctly follow a player moving forward on the z axis? I don't want to move the world towards the...
When using Get Last Notification, it doesn't clear the old notification unless the app is closed via Application.Quit. This really isn't feasible...
I'm trying to get a UI window in Unity to be snappable to a grid size while following the mouse. Here is what i've got: public void...
Looking for a solution for mac/linux also. Any updates on this?
Do I run that in terminal or something?
While running this code: private IEnumerator Test() { string url = "https://127.0.0.1:2999/liveclientdata/activeplayername";...
Thanks for the reply. How do I go about running a TLS root cert for the game client? That is documented there but it's not very helpful at all....
I've been trying to figure out how to use the League of Legends live API. I've had success using the endpoints like this:...
Could this be used to create a character controller similar to Super Mario 64? With the acceleration, the rotating when you turn rather than an...
I'm using Unity and recording via a microphone to an AudioClip. Then I would like to add effects to that AudioClip like high pitch, low pitch,...
Yeah using the sprite texture type. Yeah its the latest version, I copied the fruit sprites uv settings and all that, but I couldn't get it to...
After slicing a sprite, the falling piece renders strangely. I've just edited the 'sprite' demo scene and it was working fine and then just...
No 3D version coming?
Does the directional snap work in a nested fashion? As in I want the horizontal scroll to snap but the vertical one not to?
Is it mobile friendly yet? Without all those setpass calls?
Have you noted this bug?...
So here is the error i'm getting: IOException: Sharing violation on path C:\Users\joshe\Desktop\TT\UpDunks2 - Copy...
@JoshPeterson I'm having this error here: IOException: Sharing violation on path C:\Users\joshe\Desktop\TT\UpDunks2 - Copy...
I will try, but regardless this issue happens whether the objects are rotating or not. A static cube ends up deforming like this as well.
Void Update() { Transform.rotate(new vector3(0f, 0f, 125f * Time.deltaTime) ; } The main issue isnt the rotation. Because even a completely...