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Hi, did you setup the inputs as shown in the docs - in...
@AussieBoss You can drag a new weapon under the 'PlayerWeapons' object, or under the 'Avoider' object if you want weapon sway and avoidance.
@Jeremiasz @unitylover I'm glad that you're using it! Also I just want to note for everyone that the update on the asset store has gone through,...
Hi Everyone! I'm not sure why Unity is being so slow with the price change - I submitted an update with just the price change close to a week ago...
Hi Everyone, I started this package many years ago as a high school student, and since then it has been essentially only me maintaining and...
@colorcraft yes, you can handle weapons/upgrades in your own code without using the included shop, so a crafting system is completely possible....
@Mohoe no, there is not a c# version of the package. It does work in C# projects, though, because it compiles first (allowing you to reference it...
@cloudfun The issue is that you are not putting the torch model in the right spot in the hierarchy - it needs to be a child of the object that is...
@AaronC The prefab being 'broken' doesn't actually mean anything, just that there isn't a prefab for that object in the assets folder, so the red...
@AaronC Yes, you can use the models for anything you want!
@IllogicalGames Actually, that shouldn't be a problem. Red usually means 'missing prefab', but doesn't actually affect behavior at all.
@Shizapp I'm glad you like it! I don't know much about EasyTouch, but to change the inputs in the FPS constructor you only need to change the...
@Shigidy Sure! Just PM me your skype or whatever you want to use.
@Shigidy Sorry for the late reply! I've been in the middle of finals, so I haven't even had the time to check the forum. Does the gun model that...
@Shigidy are the inputs for lean left and lean right set up? Also, you can use the new weapon models with the existing animations by replacing...
@ozoner let me know how it works. If you can't import it through the asset store due to the version difference we can probably find a way by...
@ozoner I've never seen that issue before, but it looks like it could be an issue with the project upgrading to 4.0. If it downloaded correctly...
@rowdyp what is happening exactly? Do they highlight when looked at, but not pickup when activated?
@rowdyp Most things should collide with enemies. You just need to make sure that the layer of the trigger and the layer of the enemies are not set...
Make sure that the waypoint has a trigger collider, and that it can collide with enemies.