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I have modified the SpawnShipSystem in the Spawn And Destroy demo to spawn a ship every time I click the mouse, however a ship isn't always...
Those are Rider versions not Unity versions, Unity version 2019.2.0b4 of course.
Same issue as @Jay-Pavlina but it doesn't seem anyone answered them. I'm on Windows, had to download the C++ workloads for Visual Studio 2017...
[MEDIA] Why is my TMPro text being rendered behind the image? As you can see it is both physically in front and below the image in the hierarchy,...
[MEDIA] Having an issue with a project that's using LWRP and TMPro. Any TMPro elements will be rendered before anything else after the first...
Having an issue with a project that's using LWRP and TMPro. Any TMPro elements will be rendered before anything else after the first time the...
Use RenderPipeline.beginCameraRendering += PreRender;
Is there a solution to this? Maybe an alternative method is better, but what I want is essentially to flip a camera's view horizontally.
Hi all, I am trying to recreate an effect I had before changing to SRP where the screen was inverted through the x axis. I was achieving this...
It doesn't seem like we can use the opaque pass for any real multi pass effects in LWRP, e.g. glass / water diffraction. Any approximate timeline...
Thanks, needed the camera component!
Unfortunately that's literally exactly what I tried as a starting point: [ATTACH] As you can see I'm not getting the opaque pass from that...
Any suggestions @ssartell @wyatttt ?
I get this as well. I expected it to behave like in the inspector so you could click and drag to change the value, but if your cursor leaves the...
Is there an example of how _CameraOpaqueTexture is meant to be used to replace a GrabPass?
I think it will require a more manual solution as both of those options essentially amount to the same idea and neither of them quite work. For...
I'm working on a 2.5D game with a camera that has a fixed rotation. So far I've been using Cinemachine to follow a TargetGroup, but this won't...
Some shader tool for making shaders?
Can this be used for existing sprite sheets? So you have your original flipbook and you generate new ones from that based on your new time curves...
I am trying to create a road in a figure of eight shape and I have a question: How can I make a 3D path? The path generator works fine for 2D but...